Lucia Terrenghi
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Tablets use in emerging markets: an exploration.
Laura Garcia-Barrio
Lidia Oshlyansky
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services (MobileHCI '13), ACM, New York, USA (2013), pp. 594-599
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Tablet sales are growing worldwide and changing the landscape of personal computing. This is true across mature markets as well as emerging ones. However, little research has been done on the influence of tablets in the emerging markets. This paper presents insights gained during an exploratory study on the use of tablets in four cities: Sao Paulo, Mexico City, Jakarta and Bangalore. The results uncover similarities and differences in the use of tablets in mature markets versus emerging markets and identify implications for design across markets.
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Globicomp - doing ubicomp differently: introduction to the special issue.
Preview
Gary Marsden
Matt Jones
Personal and Ubiquitous Computing, vol. 15 (2011), pp. 551-552
Labeling large displays for interaction with mobile devices: recognition of symbols for pairing techniques
Cloudroom: a conceptual model for managing data in space and time
Kátia Serralheiro
Thomas Lang
Martin Richartz
CHI Extended Abstracts (2010), pp. 3277-3282
Workshop on coupled display visual interfaces
A taxonomy for and analysis of multi-person-display ecosystems
Aaron J. Quigley
Alan J. Dix
Personal and Ubiquitous Computing, vol. 13 (2009), pp. 583-598
Elastic mobility: stretching interaction
A Novel Conceptual Model for Accessing Distributed Data and Applications, as well as Devices
Physical handles at the interactive surface: exploring tangibility and its benefits
David S. Kirk
Hendrik Richter
Sebastian Krämer
Otmar Hilliges
Andreas Butz
AVI (2008), pp. 138-145
Methods and guidelines for the design and development of domestic ubiquitous computing applications
Albrecht Schmidt
Paul Holleis
Pervasive and Mobile Computing, vol. 3 (2007), pp. 721-738
Affordances for manipulation of physical versus digital media on interactive surfaces
CSCL at Home: Affordances and Challenges of Ubiquitous Computing
Methods and Guidelines for the Design and Development of Domestic Ubiquitous Computing Applications
Designing for collaborative creative problem solving
Otmar Hilliges
Sebastian Boring
David Kim
Hendrik Richter
Andreas Butz
Creativity & Cognition (2007), pp. 137-146
Designing hybrid interaction through an understanding of the affordances of physical and digital technologies
Creativity & Cognition (2007), pp. 301
Kitchen stories: sharing recipes with the Living Cookbook
Otmar Hilliges
Andreas Butz
Personal and Ubiquitous Computing, vol. 11 (2007), pp. 409-414
Information visualization and interaction techniques for collaboration across multiple displays
Richard May
Patrick Baudisch
Wendy E. Mackay
Fabio Paternò
Jim Thomas
Mark Billinghurst
CHI Extended Abstracts (2006), pp. 1643-1646
MODIE 2006: modeling and designing user assistance in intelligent environments
Christoph Stahl
Helder Pinto
Thomas Pederson
Michael Schmitz
Mobile HCI (2006), pp. 297-298
Sticky, smelly, smoky context: experience design in the kitchen
CAI (2006), pp. 49-52
A cube to learn: a tangible user interface for the design of a learning appliance
Matthias Kranz
Paul Holleis
Albrecht Schmidt
Personal and Ubiquitous Computing, vol. 10 (2006), pp. 153-158
The EnLighTable: Design of Affordances to Support Collaborative Creativity
Methods and guidelines for the design and development of domestic ubiquitous computing applications
Design of Affordances for Direct Manipulation of Digital Information in Ubiquitous Computing Scenarios
Smart Graphics (2005), pp. 198-205
The physical user interface profile (PUIP): modelling mobile interactions with the real world
Mobile HCI 2004: Experience and Reflection
Mobile Collector for Field Trips
Milos Kravcik
Andreas Kaibel
Marcus Specht
Educational Technology & Society, vol. 7 (2004), pp. 25-33
Interaction Design for CSCL in Ubiquitous Computing
Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach
Tailored audio augmented environments for museums
Designing Audio-Augmented Environments
Collecting Data on Field Trips - RAFT Approach